An animated Unreal Engine logo
An animated DJ plays music around a lit up stage

The
Thread
A
Groundbreaking
Animation
Adventure
Built
in
Real-time

  • Client

    Epic Games

  • Solutions

    StudioOriginal ContentImmersive Brand StorytellingVR & Live Video ProductionTechnology Consulting

Case Study

00:00

A
next-level
approach
to
storytelling.

Epic Games invited us to create an immersive animation for their Unreal Build livestream. Titled The Thread, the film was made entirely in Unreal Engine. Ordinarily used as a video game development tool, we set out to showcase the engine’s cinematic qualities by taking Epic’s audience of developers through a variety of scenes—demonstrating the possibilities Unreal Engine’s technology can achieve–all in real time.

Captivating
audiences
with
show-stopping
visuals
and
technology.

Billed at halftime during Epic’s livestream event, we knew in order to hold viewers’ attention, we needed to show up with an immersive experience that expertly illustrated concepts touched on throughout the show. Led by a neon-lit thread, the audience was launched into a cinematic sequence of all the live possibilities Unreal Engine can enhance, such as: science visualization, music concerts, automotive races, or even sports.

Pushing Unreal Engine’s boundaries even further, we also integrated the Niagara particle system to create and adjust visual effects in-engine and without the assistance of a programmer. While traditional entertainment production uses additional 3D software for particle effects, our film proves entire broadcast segments can be made exclusively in Unreal Engine—down to the last pixel.

Showcasing
the
future
of
entertainment–in
real
time.

By rendering expertly crafted scenes, we reinvented the typical title sequence and brought imagination into tangible reality, connecting with Epic’s global audiences on an emotional level. With real-time technology, we proved the endless possibilities that Unreal Engine offers in blending reality and entertainment together.

Threads outline the Unreal Engine logo
Hands spin records on a turn table
Monk Thoughts
Creatively,
our
aim
was
to
recreate
the
typical
title
sequence
that
is
usually
seen
in
this
broadcast
design
space,
bringing
our
own
new
take
on
this
sequence,
created
100%
in
real-time
3D,
every
final
pixel
was
directly
from
Unreal
Engine.
m
Romain Demongeot headshot
nk

Results

  • 1x FWA

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